Call of Duty XP is over now, but content from the event doesn’t seem to stop. Everyone wants to find out more about the Multiplayer aspect of Modern Warfare 3.
I posted Separate Multiplayer Briefing videos and recapped what was revealed during CODXP. But for some reason, Activision thought it would be nice to release a full-length recap of the whole briefing. For those of you who want to see the video in it’s entirety…
We still have more Call of Duty: Modern Warfare 3 information to come.
At Call of Duty XP, Eric Hirshberg, the new C.E.O. of Activision kicked off the event and talked about multiple topics. Eric welcomed the Call of Duty fans to CODXP 2011, he discussed where the money gathered from Call of Duty XP attendees will be going – the Call of Duty Endowment, which is a non-profit charity to help former, on-duty, or after-duty military personnel find jobs in today’s economy. He talked up about how Call of Duty fans play a role in bringing about record-breaking sales with their passion surrounding Call of Duty. He also revealed that the one million dollar tournament is going to pit pros against G.I. Joes. Finally, he unveiled the fan-made sequel to Find Makarov [movie here] called Operation KingFish. We’ve got to find Makarov! And soon!
If you’ve seen the Multiplayer reveal last week shortly before Call of Duty XP went live, then you’ve already seen the following….
Next up, Robert Bowling, and Michael Condrey, the co-founder of Sledgehammer Games talked up how the teams at Infinity Ward, and Sledgehammer Games have taken Call of Duty fans’ feedback and try to make MW3 a great game it is shaping up to be.
KillStreak Rewards are now Strike Packages
3 classes in all: Assault, Support, Specialist
Each have unique killstreaks for you to use in multiplayer modes
In MW2 it was difficult to stick with only 3 killstreak rewards, but now you can chain your killstreaks on 3 different classes – which you can customize to fit your weapon class which in turn fits the multiplayer mode you play frequently
Michael talks up weapon proficiencies which allows you to upgrade your weapons, and these proficiencies are like perks for your own weapons such as  attachments, reduced recoil, and so on.
They also showed off detailed matchtype options – possibly for private lobbies
Kill Confirmed is a match type in which you collect the most dogtags for your team
Once you kill a player, he drops a dogtag, you’re to collect them
You can collect your team-mates’ dogtags to help complete that match
Prestige Shop is revealed – It allows you to:
Purchase an Extra Custom Class
Reset All Stats
Get Double XP
Get Double Weapon XP
Gain Challenges 1
Gain Challenges 2
Gain Challenges 3
Earn Title and Emblem 1
Earn Title and Emblem 2
Earn Title and Emblem 3
But they’re not free. You have to buy them
Friends list is in Call of Duty Elite Features are as follows:
You can integrate your username with your facebook account; in fact you can log into facebook with CODElite
It shows your user identity, which platform, and what is your Facebook name
It shows if what you’re doing, where you are at right now
Groups are in; they’re called Elite groups
You can join any type of group, and they use hashtags to find your similar taste
You can create a clan; you can also manage a clan
There’s a player list for clans so you can invite people you want to your party
Elite Console App allows you to check up Elite stuff straight from your console
Elite Mobile App allows you to see your stats, prepare for your match, etc.
The slogan for Call of Duty Elite is “Play together better”
In the wrap-up of Call of Duty XP’s MW3 Multiplayer Briefing, Eric stressed that most of the features on Call of Duty Elite is free. On top of that, all of the DLC’s that are available through Call of Duty Elite are free. See for yourself…
Clan challenges are in
Friday night Fights is in
What started as a meme for Call of Duty games, becomes a feature of Call of Duty Elite
Call of Duty Elite costs $49.99 per year, and people seem excited
Chris Ellis comes out and introduces the custom-made Modern Warfare 3 Jeeps
The vehicle will also be in Modern Warfare 3
Chris talks up the features of the Jeep, and what not
The presentation wraps up and the Tango Down Trailer is shown
Stay tuned for more about Call of Duty: Modern Warfare 3 as we approach November 8th!
GameSpot always brings out exclusive footage before anyone else. At Call of Duty XP, it was no different. They were on-location to bring us the low-down of Call of Duty: Modern Warfare 3. But what’s so sepcial about this “trailer” is that they spent 45 minutes with Modern Warfare 3 multiplayer. That is what you want, right fans? Righty so!
The footage features commentary of the multiplayer segment by Activision Executive Producer Mark Rubin and Associate Producer Vince Fennel. Enjoy!
What we see so far:
The multiplayer map we’re now seeing is “Village” and it looks like an African location; since most of the characters are black – meaning more diverse characters
The perks looks revamped; the icons are different than COD4, MW2, Black Ops, etc.
Sleight of Hand returns
Stalker is in, and it’s a perk
Overkill returns; new icon
Steady Aim returns
If you get hit hard; your screen flashes red, with some splashes of blood Directional UAV returns
Kill Confirmed earns you 50 points per kill and collection of dogtag
If you collect someone else’s dogtag, you still get the 50 points; it shows at 4:12 or so – It’s not limited to just who you kill, but those who have just fallen in your team
Think of it like team deathmatch and a little bit of sabotage but with the scavenger perk
UMP45 returns; rapid fire returns
They gave the first look at the multiplayer weapon select screen
When you select a weapon type, it shows what kind of weapon to expect from that group
It shows what challenges you at least completed, and gives you the option to show that weapon’s challenges a-la COD4
6 Weapon classes in all: Assault Rifles, Sub-Machine Guns, Light Machine Guns, Sniper Rifles, Shotguns, and of course; Riot Shield
There are Weapon Proficiency classes, too.
6 classes in all:
Kick – Reduces recoil when firing
Breath – Holds your breath while aiming down the sights (ADS)
Stadility – Reduces your sway while aiming down the sights (ADS)
These “proficiencies” will be stacked alongside your overall perk list when you are getting ready to roll, or when the killcam comes on
They tried another level, called “Resistance”
Assists earn you 10 points each
Marksman is actually a perk
DeathStreaks returns; Juice is a deathstreak that allows you to move a little faster once you spawn
You have 0:06 seconds to use the deathstreak
3 Strike Packages available: Assault, Support, Specialist
Each package type allows you to chain your killstreaks; there wasn’t a name for them in MW2, it’s called “Strike Chain” in MW3
Much like weapons, you can upgrade your killstreaks with ‘at least’ completing challenges; it also allows you to see what challenges you unlocked
You can choose which “strike chain” to use in your weapon class selection once you start a game, but it has to be set with your weapon class before you start a game
Each of your weapon is upgradable via levels of weapon proficiency.
Payback returns; once you die the money comes out just as in MW2
Blast Shield is in; not to be confused with Juggernaut KillStreak or Riot Shield – Blast Shield is a protective shield perk
Buzzkill is 250 per kill
You can change sights from top to bottom – I mean, if you have two different sights on top of one another, you can change the sight type just as you could switch on and off sights – it’s not limited to just how many attachments you have on rack of your gun, you can have a scope and a Red Dot Sight (RDS) attachment, too
Paybacks are 250 per kill
Comebacks are 150 per kill
Stay tuned for more as we get closer and closer to the release of Modern Warfare 3.
At Call of Duty XP last week, Modern Warfare 3′s anticipated multiplayer reveal was met with a lot of fans trying to get information, leaks, and trailers out. It was hard to keep up and keep track of the news. It was crazy.
Basically, it was information overload. Instead of joining the crazyness, I decided to wait a little longer. For the sake of bringing you quality articles, and detailed look at each trailer released.
This is what we know from the trailer:
Dual Wielding returns; FNG9 is an automatic weapon
Kill Confirmed is a multiplayer matchtype; I’ll get to that later
M1BA4 is in
Your Callsigns are smaller, but is more useful this time around
Blind Eye Pro is in
Quickdraw Pro is in
Steady Aim Pro is in
There’s this “kick” symbol? Is this a new killcam feature?
Not sure what it does, but there’s an Escort Airdrop killstreak (18 points)
You gain points for “bullseye” kills; 500 points a pop
If someone plants a bomb, the HUD tells you so, it’s not limited to just bombsite indicator
First Blood returns
Headshots are 500 points, also
Payback also nets you points; 250 a pop
CM901 is in
Buzzkill returns; they’re 200 points each
There’s a 2 point streak class; Stalker killstreak is unlocked at 2 points, in the video they’re using the pro streak
Remote Turret is in
Remote Missile Launcher is in, and you have a choice between a machine gun or a missile
SCAR-L is in; in MW2 the model of the SCAR was SCAR-H
UAV is upgraded with “Advanced UAV” KillStreak (11 points)
Remote Helicopter is in
I stress that Juggernaut is a killstreak, there are two levels of Juggernaut:
1. Equipped with M60E4 LMG and MP412 handgun, you are now in a juggernaut suit, and you have a riot shield too. Your vision is now limited. Very limited (15 kills)
2. Equipped with a USP .45, you [once again] are in a juggernaut suit, and you also have a riot shield (18 Kills)
They are both in two different Strike Packages; Assault Strike and Support Strike Packages.
Stay tuned for more about Modern Warfare 3 as we get closer, and closer to the release of MW3.
People have been asking for it for months. When Activision released the Spec Ops trailer, people still begged for Multiplayer. People were pessimistic since Call of Duty’s rival, Battlefield 3 has already revealed parts of multiplayer, and then there has been lots, and I mean lots of leaks surrounding the Multiplayer Beta. So then, at GamesCom, nothing could stop Battlefield 3 from being extremely popular. This rivalry has been going on since Spring of this year.
Infinity Ward, Sledgehammer Games, and Activision has been keeping the multiplayer aspect of Modern Warfare 3 secret for quite some time. And it’s quite obvious why.
Without further Ado…
The World Premiere of Call of Duty: Modern Warfare 3 is here!
So far, this is what we know about MW3 Multiplayer:
M4 is a primary weapon
M320 GLM is a secondary weapon
flash grenade returns
frag grenade returns
Clan System evident; you can be a clan leader
KillStreak Rewards has classes
UAV returns (3 kills)
AH-6 Overwatch (9 kills)
As we’ve learned in the Spec Ops trailer, Juggernaut is a killstreak at 15 kills
It shows that you can use a cellphone – we don’t really know what for, tho
[Thanks to comments, I can confirm it's UAV, I thought it was entirely something else]
Throwing Knife returns
You can now pick up Dog Tags – we don’t really know how yet
A modern version of bouncing betty is in
Specific equipment are Elite exclusive, such as optimal goggles
EMP Grenade is in
Extreme Conditioning returns
Assassin is in
You can lay traps now with AirDrop Trap (7 kills)
Remote Turret is in (9 kills)
EMP is now a killstreak (11 kills)
Different costumes it looks like
Capture the Flag returns
A modified ACR known as ACR 6.8 is in
XM25 is a secondary weapon
Ballistic Vests are in (It’s not a perk, it’s a killstreak at 5 kills)
Recon Drone is in (10 kills)
Stealth Bomber is in (14 kills)
Chickens seem to have a place in MW3 (Possible interactive environments?)
Blast Shield is in
Dead Silence is in
Team Deathmatch returns
Ground War returns
Your proficency can be focus, or attachments, or something else
Dragunov is now a secondary weapon (correction: It’s an overkill slot)
I’m not sure what Trophy System is, but it’s in
Upgradeable perks return; they’re once again known as ‘Pro’
Blind Eye Pro is in
Overkill Pro is in (meaning Overkill returns, you can carry two secondaries)
SitRep Pro returns
Upgradeable killstreaks are in; they’re known as ‘Pro’ just like Perks
Scavenger Pro(2 kills)
Steady Aim Pro (4 kills)
Marksman Pro (6 kills) Not sure what Marksman is, we’ll know more soon
I have a feeling this marksman killstreak has a lot to do with that mysterious sniper that keeps poppin’ in the video
Heartbeat Sensor returns
There’s a lot of firefights in the background, so this actually supports the notion that the maximum amount of players is 32.
Raven Software is nowhere to be seen in credits as the video closes. What the hell?
Stay tuned for more, because CODXP is literally hours away!
Normally I don’t post “leaked” news, but I’m going to make this the exception. A lot of leaks are usually wrong. In the next few days, and over the next week, we’re going to see a lot of leaks, and information related to Modern Warfare 3.
The current story circulating the internet is that someone allegedly broke into the Call of Duty XP event in Los Angeles that will take place on September 2nd and 3rd. This youtuber access the Xbox 360 consoles that will be used at the CODXP event. To see the video, check this video:
If you couldn’t see most of it, it’s because the trailer moved a lil’ to fast, so you can’t really digest information. So, I happened to come across images, and I have snapped it to bring you the low-down of what has been revealed:
The first thing that you’ll notice from the get-go is the maximum size of the mutiplayer map called “Paris” – I’m not sure if this is limited to just the maps themselves, or the modes themselves. Either way, the maximum Team Deathmatch can hold 32 players. Just so that we’re clear, you can’t really make out the whole image but you can see “Team Deathmatch AND bomb…” that last part is up for speculation.
However, the next image confirms that it is, indeed Team Deathmatch:
Looks like the multiplayer map takes place in Paris, we’ve seen Paris before in the previous Spec Ops Trailer. Finally, the last image shows all maps are swapped into verticle view. This is the list that’s been leaked so far:
I said “so far..” because Black Ops had 14 maps, and MW2 had 16. It’s possible that more maps may appear at the CODXP event. And because developers at Infinity Ward, and Raven Software are constantly changing the multiplayer aspects of MW3, who knows? Maybe these maps aren’t even final, and maybe they’ll be cut before release or add more maps to the foray?
Stay tuned for more information as we lead into Call of Duty XP, and find more information at CODXP. See you then.
It’s been over a month since Robert Bowling teased about a Spec Ops trailer they were working on. A lot of people, including members of the games media has been asking, and asking Robert Bowling when the trailer would be released, after many tries – There was no trailer in sight. Players from all around the world has been awaiting the trailer after much hype by Mr. Bowling. Until today.
Without warning, without an ETA to work with, Robert Bowling surprised the world with a new trailer of Modern Warfare 3. But it’s not about the multiplayer portion of MW3, instead, it’s the world premiere of the Survival Mode! Spec Ops has been tweaked, flipped upside down, built from the ground up to bring an exciting twist to Survival Modes.
I’ll start with the first thing you see, this is what you read when the trailer boots up:
In Survival, you will fight off waves of increasingly difficult enemies as you earn XP and unlock several types of armories to expand your arsenal and load-out customization along the way.
Unlock new upgrades and missions as you gain XP and increase in level throughout the Survival Experience. Survival challenges along with leaderboards allow you to compete against your friends and prove once and for all, who is the best soldier.
The introduction fades away and goes into the trailer.
Call of Duty: MW3 features an expanded and an evolved survival mode within Spec Ops. What started out as a lime version of survival mode evolved into it’s own ‘life’ as Robert calls it.
The first thing you’ll notice is that the HUD seems different in the Spec Ops Survival Mode. One of the most notable is that your Spec Ops cash has a meter of its own. There seems to be two and I’m not sure what they are. I see different types of cash indicators throughout the entire trailer: KillStreak, Rampage, Flash Kill, and HeadShots just to name a few. I can only assume that if you rack up enough action, you get more cash. More money. The number below the indicators is obviously the total cash you’ve gathered from your actions.
The other thing you’ll notice is that there are new indicators – they tell you where the nearest weapon or item which includes grenades. These are usually inside armories, these indicators tell you which type of armory is close by. Now, don’t get confused because when a grenade drops, or someone throws a grenade at you, you’re probably still going to find that white grenade indicator that has been there since COD4. These indicators are not limited to just weapons, or items – it will tell you where your killstreak reward is.
The HUD has been seeing some changes in the way you know what you got, and how you got it. For example, every kill will show XP as always, but it’s green now. Not the typical yellow. You’ll also notice a armor indicator, too. Every time you get a KillStreak, you will know how much cash you got. I’m guessing the higher the KillStreak, the more cash you earn, just like you do with KillStreak rewards. Speaking of KillStreaks, is it just me, or are KillStreaks in Spec Ops Survival are more dangerous, more explosive, and crazier than any killstreak we’ve seen so far? At one point of the trailer, the gunship throws like a hundred bombs into the ground with all this craziness in the area. Such intensity!
When you get to an armory, you’ll have a bunch of choices for which weapon or item you’d like to buy. It shows how much you have, and how much you can afford once you buy an item. By now, you’ll notice a Purple Smoke, this is the Air Support Marker. It is much like MW2′s Red Smoke which is a marker that drops a care package at the location of your choice.
You’ll come to a bunch of gameplay footage from Spec Ops then you’ll see a camera angle that is actually a Missile Drone. Predator Missile exists in MW3, but the camera that was used looks entirely different from the camera that was used for MW2′s Predator Missile. Oh, and Riot Shield returns! Whee!
By the end of the trailer, we’re treated to the world’s first look at MW3 Multiplayer! As you can see, the HUD looks changed, so this is actually a teaser for MW3′s multiplayer. The map UAV looks more detailed this time around. Three things revealed so far: The weapon that’s being held is an FNG9. Secondly, KillStreaks looks like they’re being overhauled. Instead of gunning for kills to earn this killstreak, you’re earning it via XP. Finally, Juggernaut has been confirmed as a KillStreak. It’s no longer a perk, it’s now a KillStreak.
Are you ready for Call of Duty XP, when they finally show off MW3′s multiplayer!? I bet you are!
We’re still awaiting the Spec Ops Survival Mode trailer. This article is a continuation of this article. But this time, Robert Bowling takes questions from the Call of Duty Twitterverse. Some of them are about Spec Ops, and some of them are about MW3 multiplayer balancing.
CommandaSmith asked if we can use custom classes that we’ve already created, and if we’re able to unlock awesome weapons such as the Desert Eagle. Mr. Bowling answered…
No. Spec Ops has a separate ranking system than Multiplayer and a unique way of unlocking weapons in waves.
Alkhars asked if MW3 will feature new attachments in multiplayer, and whether we can use weapons from multiplayer, in Spec Ops…
Lots of new stuff. Single Player and Multiplayer weapon lists share some, but vary too. Especially in how they’re balanced.
HYVOLTAG3 asked if there’s any new multiplayer gametypes, Mr. Bowling made a short answer to it…
Yes sir, but multiplayer details can’t be shared yet.
jamessmith233 asked when the Spec Ops video would be released, Robert answered…
Its taken on a life of its own, and were capturing even more footage. As soon as I have an ETA, I’ll let you know!
..Whoa, whoa. That’s a ‘lil too much information, Mr. Bowling!
Hopefully it’s worth the wait, because it’s been a month that we’ve been waiting for this Spec Ops trailer. BENGALGHOST asked what Rob meant by different melee system…
Its been balanced, plus Commando is no longer in the game. Beyond that, you’ll have to wait and see.
And actually, this is a much expanded version of a question that Rob answered earlier.
There is no commando in #MW3
It was posted on July 8th by a user named PSN_SMOGGIE; he asked if Commando has been taken out. Similarly EdHugz asks if Riot Shields will be making a return, Rob didn’t confirm or deny it…
I agree, it is awesome and can lead to awesome moments, but I can’t confirm specific MP weapons just yet.
…So, if you can read between the lines – it is confirmed. I’ve had a lot of fun with Riot Shields, as do EdHugz and dozens others. Msikkema66 asked Robert if he thinks that the MW3 Survival Mode is on par with the Zombie Survival Mode. For better or worse, Rob made this statement…
They’re very different experiences. Spec Ops Survival is one of my favorite parts of MW3, so much variety in one mode.
Stay tuned for the new Spec Ops Survival Mode trailer.
Call of Duty: Modern Warfare 3 is on the verge of release when it releases this November. We haven’t had a lot of news as of late, that is until now. Robert Bowling have been taking interviews with various gaming websites. A lot of the information released pertains to Spec Ops and Multiplayer. Some of them were about Call of Duty Elite, which is going into beta any day now, and some were about the differences between COD4 and MW3. At one point a discussion took place about the difference between Xbox 360 and PS3 versions of MW3.
In an event that took place in New York City, both GamerRanx and Kotaku has gotten tidbits and information about MW3. Robert Bowling, the creative strategist at infinity ward said to Kotaku that they want to simplify gameplay by giving players less to think about by going back to COD4′s roots with infantry-style gameplay, rather than MW2′s major emphasis in air-support.
“What happens when you have more is that the professional guys are using that spot that is either difficult to get to… There’s fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2.”
Robert Bowling seems to love COD4, that he prefers the gameplay of Modern Warfare over Modern Warfare 2′s emphasis on air-support, and vertical combat.
“Modern Warfare style is, for me, all about the high-speed, fast-paced—and I’m talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat.”
Modern Warfare 3′s multiplayer will the most popular mode in the gamne, and Activision hasn’t revealed the multiplayer portion of the game, instead, they’re holding off until Call of Duty XP in September. Robert Bowling was in NYC to show off MW3′s sub-mode, the survival mode – a two player co-op mode. Not to be confused with Spec Ops, which is rumored to allow for more players per match.
“It’s merging all three worlds, really, of a single-player experience, because you can play it all solo, a multiplayer experience and the co-op experience. It’s giving you a completely new experience that blurs the line between all three modes. I think that’s what was missing and I think that’s where, you know, the future lies in blurring those lines instead of them being hard definitions of experiences.”
Rob moved onto the philosophy about map design, about what the devs want players to be doing:
“What that is is really analyzing very aspect of how we want you to play out the map; how a team should play out a map; and how a lone wolf should play out the map. We’re looking at things like: how many hot spots do you have when you’re coming around the corner? How many angles and locations do you have to check that you need to worry about engaging an enemy from? It’s allowing you to easily envision a map in your head as you’re playing through it. So you’re looking at, ‘Ok, this map is going to be played in X amount of ways.’ and so on.”
He went into further detail about how the dev team tries to tackle the multiplayer maps:
“I’m coming around the corner. I don’t want to have to worry about being shot from 50 different angles. I want to be able to know, ‘OK, I cleared the top floor, I cleared the second floor, I cleared the base, I’m good in this area. OK, now I’m coming through this doorway, I have to watch this doorway, this alleyway and this spot.’ And then, when you’re playing objective [matches], you need to be able to know the routes and break them down in your head as you play the areas. Like Search and Destroy… I know I’ve cleared this area. There’s no way this guy can get there. And then going in an adding the fun secret stuff that people find three months into playing, like ‘Did you know if you run up the tail of the plane in Afghan you can leap to the top of the mountain instead of circling around to the route that everyone is covering?’”
Rob made sure that Kotaku understands that the dev team wants to simplify, and Rob really wants to go back to COD4′s fast-paced gameplay.
“Call of Duty 4 was much more simplistic in its map design: You have the sight points, you have the routes players will take. It was very flat in terms of where you could go. Modern Warfare 2 had a major focus on vertical combat, increasing the multi-floor levels, increasing the number of buildings you go into. There were a lot more places you could go than just the main routes and buildings where you were meant to go. That encourages and discourages a lot of types of gameplay. With Modern Warfare 3, it’s much, much more on allowing you to focus on what’s necessary; it’s making vertical combat when it makes sense but it’s not a blanket rule across every map. You will have some maps that focus on verticality and that are focused on multiple things. And then you have other maps that are very limited on the hotspots. The hotspots are a key thing on Modern Warfare 3. We went into each map wanting you to be able to turn a corner and know very easily that these are the three—no more than five—places I need to check.”
Rob then turned to hardcore players who stuck on Call of Duty over the years, he made sure that Kotaku understands that he wants to make sure that hardcore players knows that they’re building the game up for hardcore players:
“But for the hardcore guys who have been with us since the beginning, that speaks volumes: the map design, the return to focus on gun-on-gun, all that stuff.”
According to an interview with MTV MultiPlayer, Robert Bowling let it slip that Party Chat feature has been altered in many ways that allows players the options for Party Chat, and that some modes will allow it, some won’t:
“The only place where Party Chat should be blocked is Search & Destroy.” In that mode, players are given just a single life per round, so those attempting to cheat with Party Chat would definitely give players an advantage. It wouldn’t, however, be blocked “for modes like Dom[ination].”
He went in further detail:
“A major focus of ‘Modern Warfare 3′ multiplayer is allowing you to have a lot more control over [how you play], looking at those restrictions and doing away with stuff like [Party Chat blocking] that’s super hardcore. It’s about giving options. We will have places where competitive guys go where you might have restrictive voice chat. And then you have an option to maybe play that same mode without the same restrictions if that’s the type of player you are.”
DualShockers did an interview with Mr. Bowling about Modern Warfare 3, the differences between the PS3 and Xbox 360 versions of MW3, and more:
What do you think so far about the simplification of Modern Warfare 3? Do you like that it’s going back to the COD4 roots? I DO!
It’s been quite a while since Call of Duty XP was revealed. The event takes place in Los Angeles, and will feature a 1 million dollar tournament, and Modern Warfare 3 multiplayer. You can play paintball with other players in a real-life version of Scrapyard, Burger Town, and The Pit.
There will be food and beverage but you’ll have to pay for it. It’s not free, just like your air travel; you’ll have to pay for travel to get to CODXP, and return home from CODXP. You will also have the opporunity to check out real-life weapons as seen in the game in the event’s Armory.
Call of Duty XP tickets will go on sale July 19th, 2011 at 10am Pacific Daylight Time via a link on this site. Tickets are $150 and are valid for both days. Your ticket includes admission to all events and activities with the exception of food and beverage. You must provide your own travel to and from the location.
Individuals may purchase up to two tickets. Full name and info is required for each attendee and tickets are non-transferable. 100% of the proceeds will benefit the Call of Duty Endowment, a non-profit organization that helps returning veterans find employment, establish careers and transition back to civilian life.
Attendees must be 18 years of age or older and bring a valid photo ID. Call of Duty XP will be filmed, and all attendees grant permission to include their likenesses, images and voices in such filming. Attendees voluntarily enter Call of Duty XP and assume all risk of injury associated therewith. Attendees also understand that they may be required to sign a release to participate in certain events at Call of Duty XP.
Call of Duty XP’s $1 Million Operation will feature a roster of top Call of Duty warriors in a colossal 32-team, single-elimination tournament for a record $1 million in cash and prizes. On September 3rd, one victorious four-man crew will win $400,000 and international acclaim as the world’s premiere Call of Duty players.
Here’s the link to the Call of Duty XP website with all the info – Call of Duty XP Website.
Source: Call of Duty XP website
Are you ready to win some serious cash, and have some bragging rights? Stay tuned for July 19th when you can buy the tickets!